🧩 Blueprint Node: Save Animation
📦 Node Purpose
Saves to Slot all Properties marked 'SaveGame' of Target Character's Animation. This is NOT a call to 'Write Slot to File' function, call it manually. @Character: Object Reference Properties are read from.
📥 Input Pins
| Name | Type | Description |
|---|---|---|
| In | Exec | |
| Target | Savior III Object Reference |
📤 Output Pins
| Name | Type | Description |
|---|---|---|
| Context | Object Reference | |
| Character | Character Object Reference | |
| Success | Exec | |
| Failed | Exec |