🧩 Blueprint Node: Save Dynamic Materials (Actor)
📦 Node Purpose
Saves to Slot all Properties of Target Actor's Dynamic Material Instances. This is NOT a call to 'Write Slot to File' function, call it manually. @Actor: Object Reference Material Properties are read from.
📥 Input Pins
| Name | Type | Description |
|---|---|---|
| In | Exec | |
| Target | Savior III Object Reference |
📤 Output Pins
| Name | Type | Description |
|---|---|---|
| Context | Object Reference | |
| Actor | Actor Object Reference | |
| Success | Exec | |
| Failed | Exec |