🧩 Blueprint Node: Save Dynamic Materials (Actor)

📦 Node Purpose

Saves to Slot all Properties of Target Actor's Dynamic Material Instances. This is NOT a call to 'Write Slot to File' function, call it manually. @Actor: Object Reference Material Properties are read from.

📥 Input Pins

NameTypeDescription
InExec
TargetSavior III Object Reference

📤 Output Pins

NameTypeDescription
ContextObject Reference
ActorActor Object Reference
SuccessExec
FailedExec