🧩 Blueprint Node: Mark Object (Auto-Destroy)
📦 Node Purpose
Destroy an Object and marks it to self-destroy on Level Load; Target Object must contain a Boolean Property, named 'Destroyed', which is accessed via Code Reflection in Runtime. @Object: Target Object to Auto-Destroy.
📥 Input Pins
| Name | Type | Description |
|---|---|---|
| In | Exec |
📤 Output Pins
| Name | Type | Description |
|---|---|---|
| Object | Object Reference | |
| Out | Exec | |
| Return Value | ESaviorResult Enum |