🧩 Blueprint Node: Mark Object (Auto-Destroy)

📦 Node Purpose

Destroy an Object and marks it to self-destroy on Level Load; Target Object must contain a Boolean Property, named 'Destroyed', which is accessed via Code Reflection in Runtime. @Object: Target Object to Auto-Destroy.

📥 Input Pins

NameTypeDescription
InExec

📤 Output Pins

NameTypeDescription
ObjectObject Reference
OutExec
Return ValueESaviorResult Enum