🧩 Blueprint Node: Mark Actor (Auto-Destroy)
📦 Node Purpose
Destroy an Actor and marks it to self-destroy on Level Load; Target Actor must contain a Boolean Property, named 'Destroyed', which is accessed via Code Reflection in Runtime. @Actor: Target Actor to Auto-Destroy.
📥 Input Pins
| Name | Type | Description |
|---|---|---|
| In | Exec |
📤 Output Pins
| Name | Type | Description |
|---|---|---|
| Actor | Actor Object Reference | |
| Out | Exec | |
| Return Value | ESaviorResult Enum |