🧩 Blueprint Node: Mark Actor (Auto-Destroy)

📦 Node Purpose

Destroy an Actor and marks it to self-destroy on Level Load; Target Actor must contain a Boolean Property, named 'Destroyed', which is accessed via Code Reflection in Runtime. @Actor: Target Actor to Auto-Destroy.

📥 Input Pins

NameTypeDescription
InExec

📤 Output Pins

NameTypeDescription
ActorActor Object Reference
OutExec
Return ValueESaviorResult Enum