🧩 Blueprint Node: Load Animation

📦 Node Purpose

Loads from Slot all Properties marked 'SaveGame' of Target Character's Animation. This is NOT a call to 'Read Slot from File' function, call it manually. @Actor: Object Reference loaded Properties are written to.

📥 Input Pins

NameTypeDescription
InExec
TargetSavior III Object Reference

📤 Output Pins

NameTypeDescription
ContextObject Reference
CharacterCharacter Object Reference
SuccessExec
FailedExec