🧩 Blueprint Node: Invoke Load Screen (Blur)
📦 Node Purpose
Forces a loading screen canvas to draw on HUD.
📥 Input Pins
| Name | Type | Description |
|---|---|---|
| In | Exec | |
| Target | [ SAVIOR] HUD Object Reference |
📤 Output Pins
| Name | Type | Description |
|---|---|---|
| Task Mode | EThreadSafety Enum | |
| Feedback Text | Text | |
| Feedback Font | Slate Font Info Structure (by ref) | |
| Progress Bar Tint | Linear Color Structure (by ref) | |
| Blur Power | Float | |
| Out | Exec |