🧩 Blueprint Node: Invoke Load Screen (Blur)

📦 Node Purpose

Forces a loading screen canvas to draw on HUD.

📥 Input Pins

NameTypeDescription
InExec
Target[ SAVIOR] HUD Object Reference

📤 Output Pins

NameTypeDescription
Task ModeEThreadSafety Enum
Feedback TextText
Feedback FontSlate Font Info Structure (by ref)
Progress Bar TintLinear Color Structure (by ref)
Blur PowerFloat
OutExec